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ChaCha20

Defined in: src/engine/chacha20.ts:41

The ChaCha20 engine. Build one with chacha20.

chacha20(42) instanceof ChaCha20; // true

new ChaCha20(state): ChaCha20

Defined in: src/engine/prng-engine.ts:49

Uint32Array

ChaCha20

PrngEngine.constructor

readonly algorithm: "chacha20" = "chacha20"

Defined in: src/engine/chacha20.ts:42

Identifies the algorithm in EngineState.

PrngEngine.algorithm


readonly seedable: true = true

Defined in: src/engine/prng-engine.ts:45

Whether the engine can be re-seeded. Math.random and the CSPRNG cannot.

PrngEngine.seedable


readonly version: number = 1

Defined in: src/engine/prng-engine.ts:44

PrngEngine.version

clone(): this

Defined in: src/engine/prng-engine.ts:111

this

PrngEngine.clone


fillBytes(out): void

Defined in: src/engine/prng-engine.ts:65

Uint8Array

void

PrngEngine.fillBytes


fillUint32(out): void

Defined in: src/engine/prng-engine.ts:61

Uint32Array

void

PrngEngine.fillUint32


getState(): EngineState

Defined in: src/engine/prng-engine.ts:86

EngineState

PrngEngine.getState


nextFloat64(): number

Defined in: src/engine/prng-engine.ts:55

A uniform double in [0, 1) with 53 bits of precision.

number

PrngEngine.nextFloat64


nextUint32(): number

Defined in: src/engine/chacha20.ts:80

A uniform integer in [0, 2^32).

number

PrngEngine.nextUint32


reseed(seed): void

Defined in: src/engine/prng-engine.ts:120

Restart from new seed material, in place.

Seed

void

PrngEngine.reseed


setState(state): void

Defined in: src/engine/chacha20.ts:95

EngineState

void

PrngEngine.setState


split(n): Engine[]

Defined in: src/engine/prng-engine.ts:129

Independent children. Engines with a jump polynomial override this for guaranteed non-overlapping streams.

number

Engine[]

PrngEngine.split